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	<title>MBXGames Ltd &#187; iphone</title>
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		<title>2011 predictions reviewed&#8230;</title>
		<link>http://www.mbxgames.com/blog/2012/01/2011-predictionsreviewed/</link>
		<comments>http://www.mbxgames.com/blog/2012/01/2011-predictionsreviewed/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 12:04:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.mbxgames.com/blog/?p=81</guid>
		<description><![CDATA[Well it&#8217;s that time of year for predictions (coming soon) and of course looking back over the past 12 months [...]]]></description>
			<content:encoded><![CDATA[<p>Well it&#8217;s that time of year for predictions (coming soon) and of course looking back over the past 12 months to see how well I did in estimating the future&#8230;</p>
<p>At the start of 2011 I made <a href="http://www.mbxgames.com/blog/2011/01/2011-our-games-marketing-and-social-media-predictions/" target="_blank">8 predictions for 2011</a> and the crossover area of gaming and marketing, with a sprinkle of social thrown in&#8230;</p>
<p>I&#8217;m going to rate each out of 10 points for accuracy and then give an overall grade for my efforts.</p>
<p><strong>1. In 2011 there will be a game created as part of a marketing campaign that is so successful a port is made to one of the major consoles.</strong><br />
Well this isn&#8217;t a promising start, I&#8217;ve not been able to find any examples of a game created for a marketing campaign that made the leap to console.</p>
<p>There could be many reasons for this, and although I don&#8217;t have any data to back up my claims, I mostly suspect it&#8217;s because advergames simply still aren&#8217;t as fun as dedicated games. Many brands still feel that when creating online content, forcing through business messages is more important than creating excellent and engaging content.</p>
<p>Whilst your brand is important we often find ourselves pushing clients to tone down the business message. Make a game that&#8217;s fun first and it&#8217;ll get your message out there.</p>
<p>SCORE: 0/10</p>
<p><strong>2. Facebook will become less important. (But only just)</strong><br />
Depending on who you read, either Facebook is actually <a href="http://www.guardian.co.uk/technology/2011/jun/13/facebook-growth-slows-for-second-month">losing users</a>, or maybe just it&#8217;s <a href="http://www.allfacebook.com/facebook-growth-2012-01">growth is slowing</a>&#8230;</p>
<p>Either way, it&#8217;s a good but not another fantastic year for the guys in Palo Alto.</p>
<p>The big disappointment in the social network space was Google plus, launched in June it quickly had press clamouring to tout the &#8220;Facebook killer&#8221; as the next big thing. Very quickly it had users in the tens of millions, but without ALL their friends and their content on the network users very quickly drifted back to the familiar blue and white of Facebook.</p>
<p>Score 8/10</p>
<p><strong>3. Marketing agencies will continue to see memes on the web and copy them badly for major campaigns.</strong></p>
<p>There have been several times throughout the year I&#8217;ve seen adverts and though to myself &#8220;oh that&#8217;s from xyz&#8221; but in my hectic schedule forgot to copy any of these down. Now it&#8217;s review time I can only find international examples &#8230;<strong> </strong></p>
<p><a href="http://www.elrona.com/11/21/toshibas-stolen-tv-ad-idea-shame/">Toshiba outright steals an idea</a><strong><br />
</strong><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=HD8zAJIyWRA">Chevrolet copies</a> a popular and creative <a href="http://dearphotograph.com/">photo blog</a><strong><br />
</strong><a href="http://thecomicscomic.com/2011/08/12/pete-and-brian-think-mcdonalds-ad-stole-the-idea-from-their-2009-video/">McDonald&#8217;s &#8220;borrows&#8221; a joke from a 2009 sketch.</a></p>
<p>Technically I think this should be a 10/10 score, but due to my own disorganization I&#8217;ll mark myself down for noy being able to provide any UK examples&#8230;</p>
<p>Score 7/10<strong><br />
</strong></p>
<p><strong>4. ePaper will appear on a cereal box</strong></p>
<p>Technically, ePaper didn&#8217;t appear on any cereal boxes in 2011, unless it went very unreported.</p>
<p>However breakfast cereals continued to be a canvas for pushing marketing innovation with technical demos such as <a href="http://www.liveleak.com/view?i=78e_1300363447">the illuminating box</a> or more conservatively the use of <a href="http://en.wikipedia.org/wiki/QR_code">QR codes</a> as part of a <a href="http://www.thehotiron.com/index.php/site/comments/kelloggs_new_crunchy_nut_cereal_uses_qr_code_to_reinforce_marketing/">campaign by Kelloggs</a><strong><br />
</strong></p>
<p>3/10</p>
<p><strong>5. Multiplatform competitive advergames</strong></p>
<p>Well this one is a joy to write about as it was 100% accurate and the best example of the year was something we were actually involved in creating. (It hadn&#8217;t been discussed at the time of making last years predictions &#8211; honestly!)</p>
<p><a href="http://theinspirationroom.com/daily/2011/doritos-dip-desperado/">Doritos launched a campaign over the summer around the Dip Desperado concept.</a> This involved an integrated campaign across all media including in store and on unit promotions, driving users to play the game.</p>
<p>The game was available either as flash through facebook or as a free standalone game download for Android or iPhone.</p>
<p>Each device used the same mechanics so that users would compete against each others scores agnostic of which platform they were using.</p>
<p>I&#8217;m not able to provide exact figures but downloads on each mobile platform was measured in the &#8220;hundreds of thousands&#8221; in the UK alone.</p>
<p>Score 10/10</p>
<p><strong>6. Buzzword of 2011 will be “cloud”</strong></p>
<p>Well cloud was certainly everywhere in 2011 with it being a core part of <a href="http://news.softpedia.com/news/Microsoft-Debuts-Private-Cloud-Advertising-Campaign-241505.shtml">microsoft&#8217;s advertising campaign</a> and many other companies like Amazon and dropbox pushing their wares.</p>
<p>Of course you know something is mainstream though when Apple gets involved. And what more original name could they have picked than <a href="http://www.apple.com/icloud/">iCloud</a>. Yes, hosting your files on a server is now within reach of the man on the street thanks to a shiny logo and yearly fee (Even though their top offering of 55Gb is smaller than the space needed fora full iPhone 4s 64Gb)</p>
<p>Although &#8220;cloud&#8221; was the buzzword of the year, it thankfully wasn&#8217;t as prevalent as I expected so -3 points for what turns out to be a saving grace!</p>
<p>Score 7/10</p>
<p><strong>7. Advergames that integrate as part of larger campaigns.</strong></p>
<p>The doritos campaign mentioned in prediction 5 certainly pushed the advergame as a core part of a whole campaign. The journey took users from television adverts to purchase products in store. These crisps and dips then funneled users to play games on their mobile or online.</p>
<p>By entering unique codes from the crisps or dips, in combination with their best scores they were able to win prizes either for being the best player, or as part of a daily prize draw.</p>
<p>Whilst this wasn&#8217;t quite in line with my original prediction of users crossing from games into the real word there have been several examples of social media content being integrated into &#8220;live campaigns&#8221;</p>
<p><a href="http://econsultancy.com/uk/blog/7973-q-a-alex-vaidya-on-porsche-s-social-media-strategy">Porsche prints facebook names onto a car</a>.</p>
<p><a href="http://lights.elliegoulding.com/">Ellie Goulding inserts titter users into her dynamic music video</a>. (Chrome or Safari required to view this one)</p>
<p><a href="http://www.aviva.com/about-us/our-brand/you-are-the-big-picture/get-involved/">Aviva projects photos onto buildings as part of a &#8220;feel good&#8221; PR campaign.</a></p>
<p>So the elements were all there in 2011, they just didn&#8217;t quite overlap as predicted!</p>
<p>Score 8/10</p>
<p><strong>8. The last quarter of 2011 will see more Android apps downloaded than iPhone.</strong></p>
<p>It&#8217;s still to early to have all the data for this one, but I&#8217;m going to call it a win for me.</p>
<p>By December android was calling a rise in downloads at a growth rate of <a href="http://googleblog.blogspot.com/2011/12/10-billion-android-market-downloads-and.html">1 billion apps downloaded a month.</a><strong> </strong>While Apple were claiming &#8220;<a href="http://www.apple.com/pr/library/2011/12/12Apples-Mac-App-Store-Downloads-Top-100-Million.html">over 1 billion</a>&#8221; a month. So the figures look very similar, but when Decembers numbers are in I&#8217;d be confident the quarter 4 totals are a victory for Android.</p>
<p>Score 10/10</p>
<p><strong>Summary and conclusion</strong></p>
<p>The numbers speak for themselves really &#8211; 53/80 or <strong>66%</strong> accuracy in predicting the future. Based on some of these being rather &#8220;out there&#8221; at the time of writing I&#8217;d say it&#8217;s a rather good result for MBXGames!</p>
<p>The big question is can we repeat this success with a good look to the future? In the next few days I&#8217;ll be making some more bold assertions as to what we can expect over 2012 in the social/gaming/marketing world!</p>
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		<title>Experience Branding : Apple gets it right.</title>
		<link>http://www.mbxgames.com/blog/2011/03/experience-branding-apple-gets-it-right/</link>
		<comments>http://www.mbxgames.com/blog/2011/03/experience-branding-apple-gets-it-right/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 11:27:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.mbxgames.com/blog/?p=64</guid>
		<description><![CDATA[Apple opened its flagship UK store in Covent Garden last summer. It’s a Grade II listed building with the prestigious [...]]]></description>
			<content:encoded><![CDATA[<p>Apple opened its flagship UK store in Covent Garden last summer. It’s a Grade II listed building with the prestigious address of 1 The Piazza, an impressive and expensive piece of real estate.</p>
<p><strong> </strong></p>
<p><strong>But it’s almost empty.</strong></p>
<p>When visiting the store, the one thing that is immediately obvious is how sparse and almost empty it looks. There are tables of iPads, iPods, iPhones and Mac laptops with the Mac Desktops around the walls, but the shop is incredibly spacious. It almost looks like they don’t have enough items to fill it, which clearly isn’t the case; in fact there is probably more staff than products on display.</p>
<p>Although it seems mad to buy such an expensive piece of property and not fill it to its newly designed rafters, it is all part of the Apple experience. Apple’s designs are clean, minimal and easy to use and they carry this notion through to all their stores. The customer service is so exceptional, even Mary Portas wouldn’t fault it.</p>
<p><strong>Apple understands branding and treating its customers like their special. The Apple experience starts before you buy.</strong></p>
<p>The store opened to a fanfare of publicity with people queuing for over 24 hours just to be the first in the door and to buy exactly the same products that they could have easily bought else where without the discomfort of sleeping on the streets of London. There were no new products being launched or even upgrades of existing products, Apple customers just wanted the kudos of being the first customer in their new shiny store.</p>
<p>It is Apple’s 300<sup>th</sup> store and it’s largest to date. A gorgeous and striking building, it has been lovingly restored to its former glory with English Oak and York Stone and employs 300 staff. According to Apple’s Senior Vice President of Retail, Ron Johnson its their “most historic store”.</p>
<p>Like them or loathe them Apple have got the customer experience spot on, every part of their company has been meticulously thought out and flows seamlessly. Even if you would never buy anything from Apple it is worth just popping into their store in Covent Garden even if it is just to admire the architecture.</p>
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		<title>2011 &#8211; Our games, marketing and social media predictions.</title>
		<link>http://www.mbxgames.com/blog/2011/01/2011-our-games-marketing-and-social-media-predictions/</link>
		<comments>http://www.mbxgames.com/blog/2011/01/2011-our-games-marketing-and-social-media-predictions/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 14:54:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.mbxgames.com/blog/?p=45</guid>
		<description><![CDATA[It's that time of year when everyone decides to make some predictions about where they think the markets and industries are going.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that time of year when everyone decides to make some predictions about where they think the markets and industries are going.</p>
<p>We&#8217;re a niche company so I&#8217;ll make some guesses about a wide variety of topics and then this time next year come back and mark myself on each of these to see how clairvoyant (or knowledgeable) I am.</p>
<p>I&#8217;ve tried to steer away from the obvious suggestions that come up every year: &#8220;twitter will continue to be big&#8221; &#8220;online advertising spend will increase over 2010&#8243; &#8211; Yawn, who wants to read that!</p>
<p>Tell us what you think and if we&#8217;re idiots for these suggestions&#8230;</p>
<p><strong>1. In 2011 there will be a game created as part of a marketing campaign that is so successful a port is made to one of the major consoles.</strong></p>
<p>Everyone and their grandmother seems to have a game capable device in their pocket these days. The phenomenal success of Angry Birds on the iPhone (and latterly Android) is now seeing the game ported to consoles such as wii and xBox &#8211; this will fuel a rise in traditional non-gamers buying consoles as they follow the game brands they have already fallen in love with.</p>
<p>There are already examples of successful marketing breaking out to commercial products with those <a href="http://www.amazon.co.uk/gp/product/0091940508?ie=UTF8&amp;tag=thwoatwa-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=0091940508" target="_self">damn meerkats</a> from <a href="http://www.comparethemarket.com">Compare the Market</a></p>
<p><strong>2. Facebook will become less important. (But only just)<br />
</strong></p>
<p>OK now I won&#8217;t go as far as to say Facebook is dead, but 2011 will see a shift of users to <a href="http://itunes.apple.com/us/app/fast-society/id389925564?mt=8">less well known</a> and <a href="http://www.path.com">smaller by design</a> social networks.</p>
<p>2010 saw Facebook become less &#8220;cool&#8221; as it was somewhere your parents could now be found, and they had a fair share of privacy issues that saw some users drift away.</p>
<p>I expect this trend to continue in 2011 although it won&#8217;t significantly impact their numbers. 2011 is the year of stagnation for Facebook.</p>
<p>(Bonus prediction &#8211; we&#8217;ll see the next big thing in social networking appear in 2011, but may not realise it until 2012)</p>
<p><strong>3. Marketing agencies will continue to see memes on the web and copy them badly for major campaigns.</strong></p>
<p>I have a completely unsupported theory that most creative marketing is actually borne from ideas generated by <span style="text-decoration: line-through;">idiots</span> people mucking about for fun.</p>
<p>The number of times I&#8217;ve seen a new advert on Television and thought &#8211; ah that&#8217;s a copy of something I saw a few months ago online.</p>
<p><a href="http://www.google.co.uk/images?q=tilt+shift">Tiltshift</a>, <a href="http://www.visit4info.com/advert/Berocca-You-but-on-a-really-good-day-Bayer-Product-Range/58287">treadmills</a>, <a href="http://www.youtube.com/watch?v=jR7RYKPJBdo">Cats </a>and <a href="http://www.youtube.com/watch?v=Fw_2IqWIpKk">Magical Trevor</a> it&#8217;s all been done before.</p>
<p><strong>4. ePaper will appear on a cereal box</strong></p>
<p><a href="http://en.wikipedia.org/wiki/Electronic_paper">Electronic paper</a> (the screen used on devices such as Kindle) has come down so much in price that it will be given away on a cereal box, possible as an interactive game, or possibly in conjunction with a hidden code for online use.</p>
<p>We&#8217;ve already seen it used in <a href="http://www.youtube.com/watch?v=apJRnKt1IAI">esquire&#8217;s 75th anniversary magazine</a> but I predict it will be used as part of an integrated campaign and literally given away in 2011.</p>
<p><strong>5. Multiplatform competitive advergames</strong></p>
<p>All games in recent years appear to have been created on one platform and then if successful ported to others, e.g. a successful flash game appears in a crippled format on an iPhone.</p>
<p>Each version has it&#8217;s own high score or social features with no cross over.</p>
<p>In 2011 we will see a game that appears on both Android and iOS (possibly in flash as well) where users can compete against each other regardless of the platform each person is using.<strong> </strong></p>
<p><strong>6. Buzzword of 2011 will be &#8220;cloud&#8221;<br />
</strong></p>
<p>Throughout 2010 undoubtedly the buzzword has been social (although it probably was 2009&#8242;s buzzword as well!). In the last year though, we&#8217;ve seen the term &#8220;<a href="http://en.wikipedia.org/wiki/Cloud_computing">cloud computing</a>&#8221; rising in it&#8217;s use, often by people who don&#8217;t really understand it&#8217;s meaning and apply it to any<a href="http://en.wikipedia.org/wiki/Software_as_a_service"> Software As A Service (SaaS)</a>, or web app or hosting.</p>
<p>Expect throughout 2011 the prefix of cloud to be applied to everything. We&#8217;ll see &#8220;Cloud social&#8221;, &#8220;cloud workers&#8221;, &#8220;cloud branding&#8221;, &#8220;cloud conversations&#8221;.</p>
<p>By Christmas you&#8217;ll be sick of clouds.</p>
<p><strong>7. Advergames that integrate as part of larger campaigns.</strong></p>
<p>This is more of a wish on our part. Advergames are nearly always seen as a bolt on to existing campaigns, you know the sort of thing &#8211; wow we&#8217;ve had a really well received <a href="http://www.youtube.com/watch?v=YyIU-MzaXlg&amp;feature=channel">television advert</a>, lets make a <a href="http://itunes.apple.com/app/waterslide-extreme/id322410766?mt=8">game out of it</a>.</p>
<p>I&#8217;d like to see a game being truly part of a campaign. Imagine a television advert that prompts users to download a game on their smartphone. Playing the game releases more information that gives the user additional insight into the meaning of a follow up tv slot. Make that person feel special, that they are part of a small group that really &#8220;got&#8221; the ad conceptually.</p>
<p>Or perhaps a web based game that as part of the setup lets you create avatars, then the highscorers for the game have their avatars used in poster campaigns (these could be geo-targetted to put up posters where the winners will see them).</p>
<p><a href="http://www.visocentral.com/call-of-duty-black-ops-sets-entertainment-industry-records-and-grosses-650-million/">Gaming is the largest entertainment industry</a>. Make it part of your campaign, not an &#8220;as well as&#8221;.</p>
<p><strong>8. The last quarter of 2011 will see more Android apps downloaded than iPhone.</strong></p>
<p>2010 saw the <a href="http://mashable.com/2010/08/02/android-outselling-iphone-2/">Android platform outsell iPhone</a> in terms of units sold. That&#8217;s hardly surprising given the cost difference and choice in number of handsets running Android compared to Apple&#8217;s flagship product.</p>
<p>However the number of apps paid for on iOS devices continues to outstrip Android as users of iPhones are both more used to paying for content and have much less friction in buying apps than Android users.</p>
<p>This year expect that trend to be reversed. <a href="http://www.bbc.co.uk/news/technology-12119509">Amazon have just announced their own app store</a> which will make it so much easier to purchase, and I expect them to act as gatekeepers, much like Apple in only allowing good quality apps in.</p>
<p>&#8212;</p>
<p>So that&#8217;s it for 2011 predictions, yes there&#8217;s only 8 &#8211; even though lists usually are 10 strong, but I don&#8217;t want to make guesses that I don&#8217;t believe have a &gt;70% chance of coming true.</p>
<p>Anyone have any other predictions?</p>
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		<title>Flash to iPhone ports blocked!</title>
		<link>http://www.mbxgames.com/blog/2010/04/flash-to-iphone-ports-blocked/</link>
		<comments>http://www.mbxgames.com/blog/2010/04/flash-to-iphone-ports-blocked/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 09:24:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.mbxgames.com/blog/?p=32</guid>
		<description><![CDATA[Before yesterdays release of the iPhone OS 4 SDK it was widely known that Adobe&#8217;s next version of Flash was [...]]]></description>
			<content:encoded><![CDATA[<p>Before yesterdays release of the iPhone OS 4 SDK it was widely known that Adobe&#8217;s next version of Flash was going to include an &#8220;export to iPhone&#8221; option &#8211; this was the main back of the box bullet point.</p>
<p>Apple have now updated the developers Terms to state:</p>
<p><em>&#8221; Applications must be originally written in Objective-C, C, C++, or   JavaScript as executed by the iPhone OS WebKit engine, and only   code written in C, C++, and Objective-C may compile and directly   link against the Documented APIs (e.g., Applications that link to   Documented APIs through an intermediary translation or   compatibility layer or tool are prohibited).&#8221;</em><br />
This effectivly blocks the new development from Adobe and forbids users to create games in flash and export them to the iPhone platform.</p>
<p>Many developers, especially flash devs who want to get into the iPhone market without learning new skills are up in arms about this and &#8220;Apple&#8217;s evil closed system&#8221;<em><br />
</em></p>
<p>I think it&#8217;s a smart move by Apple&#8230;</p>
<p>1. They won&#8217;t have to deal with a dozen crappy tween animation apps for every good/great one.<br />
2. They won&#8217;t have to deal with script kids hassling them about &#8220;you are teh gay for rejecting my App! It&#8217;s awesome lol&#8221;<br />
3. Keeping the bar raised for entry means that developers must be at least fairly competent and so (sh)/(c)ould understand Apples UX guidelines.<br />
4. It stops people developing for 2+ platforms at once &#8211; i.e. Android or win mobile. Single development, targeting multiple devices often water down the experience as it caters to the lowest common denominator.<br />
5. It&#8217;s a win for Apple and a win for it&#8217;s users. The only people who get screwed around are developers and we all know we&#8217;re whores who&#8217;ll work for whichever technology is exciting and has a paying audience.</p>
<p>Screws Adobe and CS5 badly though.</p>
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		<title>Apple, sex and Bongo Babes &#8211; why we&#8217;re not upset.</title>
		<link>http://www.mbxgames.com/blog/2010/03/apple-sex-and-bongo-babes-why-were-not-upset/</link>
		<comments>http://www.mbxgames.com/blog/2010/03/apple-sex-and-bongo-babes-why-were-not-upset/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 16:09:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.mbxgames.com/blog/?p=29</guid>
		<description><![CDATA[A few weeks ago Apple removed many existing apps from their iPhone store. These were pretty much all related to sexual content in some way.]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago Apple removed many existing apps from their iPhone store. These were pretty much all related to sexual content in some way.</p>
<p>It was a <a href="http://www.nytimes.com/2010/02/23/technology/23apps.html">highly publicized</a> move with a lot of press coverage and many many developers complaining about the unfair treatment.</p>
<p>Unsurprisingly our app/game <a href="http://mbxgames.com/games/bongobabes/">Bongo Babes</a> was one of those affected and pulled from the store. Thankfully this wasn&#8217;t one of our main income generators so we didn&#8217;t feel the effects as strongly as some developers.</p>
<p>In fact, I&#8217;d almost say we&#8217;re not too bothered, it&#8217;s possibly even a good thing for MBXGames for many reasons:</p>
<ul>
<li>* We developed the app to get experience of Objective-C</li>
<li>* We had a showcase piece on the iPhone allowing us to confidently offer it as a service to clients.</li>
<li>* We specifically chose a topic we knew would be hard to get into the app store &#8211; this meant we experienced the full pain and hoops of a difficult submission process to Apple.</li>
<li>* We ran the app for most of it&#8217;s life at various price points and could measure the effect on sales.</li>
<li>* The final few weeks before it was pulled we made the app free and downloads increased a hundred fold. For advergame type software, &#8220;free&#8221; is clearly the way forward to get your brand in front of as many users as possible.</li>
<li>* Bongo Babes was hacked and appeared on torrent sites within a few days &#8211; we now know how to raise the bar slightly higher to avoid this for a longer period after launch.</li>
<li>* Following it&#8217;s removal, we&#8217;re looking at the jailbreak scene and maybe releasing on there &#8211; just to see what else we can learn from this one piece of software&#8230;</li>
<li>* We had fun making it.</li>
</ul>
<p>We always knew it may not have ever been accepted, and once it had, it may be pulled &#8211; that&#8217;s part of the very restrictive set of rules Apple makes you agree to when you sign up.</p>
<p>I may not agree on a personal level with the way Apple is cleaning out the store and removing anything adult related, but I can see from a business case why they are. I&#8217;ll post more thoughts on that and what Apple should really do, in the next few days.</p>
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		<title>iPad &#8211; game development has begun.</title>
		<link>http://www.mbxgames.com/blog/2010/01/ipad-game-development-has-begun/</link>
		<comments>http://www.mbxgames.com/blog/2010/01/ipad-game-development-has-begun/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 21:38:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.mbxgames.com/blog/?p=24</guid>
		<description><![CDATA[By now you have probably heard about Apple&#8217;s latest product launch the iPad. With a press campaign that other companies [...]]]></description>
			<content:encoded><![CDATA[<p>By now you have probably heard about Apple&#8217;s latest product launch the iPad. With a press campaign that other companies should follow; the media storm has been fantastic, with it&#8217;s announcement making the 2nd headline on the 6 o&#8217;clock BBC news for the day.</p>
<p>Most of the initial coverage has been from pundits in the tech world who&#8217;ve collectively responded with &#8220;Meh, it&#8217;s OK but not what I wanted&#8221;.</p>
<p>Being totally honest, that was my initial reaction too.</p>
<p>Since then however, the idea of the iPad has grown on me and when it&#8217;s released in 56 days time I&#8217;ll probably be buying one, it will be fantastic to have lying around in the living room for quick browsing and email checks &#8211; currently a role taken by an aging EeePC netbook&#8230;</p>
<p>The really exciting thing for us at MBX though, are the new possibilities that this multi-touch, large screen device open up for novel games. We now have a device that can support some truly innovative game play and user input that currently could not be replicated on ANY other platform.</p>
<p>With that, I&#8217;m pleased and quite excited to announce:</p>
<p><strong>This weekend we have begun development of a game that will ONLY be available on the iPad and could currently only work on the iPad. </strong></p>
<p><strong>More details coming soon!</strong></p>
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		<title>BongoBabes approved on iPhone app store.</title>
		<link>http://www.mbxgames.com/blog/2009/12/bongobabes-approved-on-iphone-app-store/</link>
		<comments>http://www.mbxgames.com/blog/2009/12/bongobabes-approved-on-iphone-app-store/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 09:46:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.mbxgames.com/blog/?p=18</guid>
		<description><![CDATA[Just in time for Christmas, BongoBabes has been approved by Apple for sale in the iPhone App Store.
It's taken nearly 6 months of backwards and forwards communications[...]]]></description>
			<content:encoded><![CDATA[<p>Just in time for Christmas, <span style="text-decoration: line-through;">TapAss</span>, <span style="text-decoration: line-through;">TickleTap</span>, BongoBabes has been approved by Apple for sale in the iPhone App Store.</p>
<p>It&#8217;s taken nearly 6 months of backwards and forwards communications and submissions to get the content deemed &#8220;acceptable&#8221; but that&#8217;s a subject for another, very lengthy, post&#8230;</p>
<p>Get it from iTunes on the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320489300&amp;mt=8">app store here</a></p>
<p>View the <a href="http://mbxgames.com/games/bongobabes/">about page for the game</a>.</p>
<p>If you work for a review site and would like a voucher code for a free version &#8211; <a href="mailto:enquiries@mbxgames.com">email us</a> with #bongobabes in the subject.</p>
<p>P.s. Thanks to Richard the reviewer at Apple who finally game some useful feedback and approved this!</p>
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