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	<title>MBXGames Ltd &#187; iphone</title>
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	<description>Flash, iPhone and Android games development</description>
	<lastBuildDate>Fri, 09 Apr 2010 09:24:40 +0000</lastBuildDate>
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		<title>Flash to iPhone ports blocked!</title>
		<link>http://www.mbxgames.com/blog/2010/04/flash-to-iphone-ports-blocked/</link>
		<comments>http://www.mbxgames.com/blog/2010/04/flash-to-iphone-ports-blocked/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 09:24:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.mbxgames.com/blog/?p=32</guid>
		<description><![CDATA[Before yesterdays release of the iPhone OS 4 SDK it was widely known that Adobe&#8217;s next version of Flash was going to include an &#8220;export to iPhone&#8221; option &#8211; this was the main back of the box bullet point.
Apple have [...]]]></description>
			<content:encoded><![CDATA[<p>Before yesterdays release of the iPhone OS 4 SDK it was widely known that Adobe&#8217;s next version of Flash was going to include an &#8220;export to iPhone&#8221; option &#8211; this was the main back of the box bullet point.</p>
<p>Apple have now updated the developers Terms to state:</p>
<p><em>&#8221; Applications must be originally written in Objective-C, C, C++, or   JavaScript as executed by the iPhone OS WebKit engine, and only   code written in C, C++, and Objective-C may compile and directly   link against the Documented APIs (e.g., Applications that link to   Documented APIs through an intermediary translation or   compatibility layer or tool are prohibited).&#8221;</em><br />
This effectivly blocks the new development from Adobe and forbids users to create games in flash and export them to the iPhone platform.</p>
<p>Many developers, especially flash devs who want to get into the iPhone market without learning new skills are up in arms about this and &#8220;Apple&#8217;s evil closed system&#8221;<em><br />
</em></p>
<p>I think it&#8217;s a smart move by Apple&#8230;</p>
<p>1. They won&#8217;t have to deal with a dozen crappy tween animation apps for every good/great one.<br />
2. They won&#8217;t have to deal with script kids hassling them about &#8220;you are teh gay for rejecting my App! It&#8217;s awesome lol&#8221;<br />
3. Keeping the bar raised for entry means that developers must be at least fairly competent and so (sh)/(c)ould understand Apples UX guidelines.<br />
4. It stops people developing for 2+ platforms at once &#8211; i.e. Android or win mobile. Single development, targeting multiple devices often water down the experience as it caters to the lowest common denominator.<br />
5. It&#8217;s a win for Apple and a win for it&#8217;s users. The only people who get screwed around are developers and we all know we&#8217;re whores who&#8217;ll work for whichever technology is exciting and has a paying audience.</p>
<p>Screws Adobe and CS5 badly though.</p>
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		<title>Apple, sex and Bongo Babes &#8211; why we&#8217;re not upset.</title>
		<link>http://www.mbxgames.com/blog/2010/03/apple-sex-and-bongo-babes-why-were-not-upset/</link>
		<comments>http://www.mbxgames.com/blog/2010/03/apple-sex-and-bongo-babes-why-were-not-upset/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 16:09:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.mbxgames.com/blog/?p=29</guid>
		<description><![CDATA[A few weeks ago Apple removed many existing apps from their iPhone store. These were pretty much all related to sexual content in some way.]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago Apple removed many existing apps from their iPhone store. These were pretty much all related to sexual content in some way.</p>
<p>It was a <a href="http://www.nytimes.com/2010/02/23/technology/23apps.html">highly publicized</a> move with a lot of press coverage and many many developers complaining about the unfair treatment.</p>
<p>Unsurprisingly our app/game <a href="http://mbxgames.com/games/bongobabes/">Bongo Babes</a> was one of those affected and pulled from the store. Thankfully this wasn&#8217;t one of our main income generators so we didn&#8217;t feel the effects as strongly as some developers.</p>
<p>In fact, I&#8217;d almost say we&#8217;re not too bothered, it&#8217;s possibly even a good thing for MBXGames for many reasons:</p>
<ul>
<li>* We developed the app to get experience of Objective-C</li>
<li>* We had a showcase piece on the iPhone allowing us to confidently offer it as a service to clients.</li>
<li>* We specifically chose a topic we knew would be hard to get into the app store &#8211; this meant we experienced the full pain and hoops of a difficult submission process to Apple.</li>
<li>* We ran the app for most of it&#8217;s life at various price points and could measure the effect on sales.</li>
<li>* The final few weeks before it was pulled we made the app free and downloads increased a hundred fold. For advergame type software, &#8220;free&#8221; is clearly the way forward to get your brand in front of as many users as possible.</li>
<li>* Bongo Babes was hacked and appeared on torrent sites within a few days &#8211; we now know how to raise the bar slightly higher to avoid this for a longer period after launch.</li>
<li>* Following it&#8217;s removal, we&#8217;re looking at the jailbreak scene and maybe releasing on there &#8211; just to see what else we can learn from this one piece of software&#8230;</li>
<li>* We had fun making it.</li>
</ul>
<p>We always knew it may not have ever been accepted, and once it had, it may be pulled &#8211; that&#8217;s part of the very restrictive set of rules Apple makes you agree to when you sign up.</p>
<p>I may not agree on a personal level with the way Apple is cleaning out the store and removing anything adult related, but I can see from a business case why they are. I&#8217;ll post more thoughts on that and what Apple should really do, in the next few days.</p>
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		<title>iPad &#8211; game development has begun.</title>
		<link>http://www.mbxgames.com/blog/2010/01/ipad-game-development-has-begun/</link>
		<comments>http://www.mbxgames.com/blog/2010/01/ipad-game-development-has-begun/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 21:38:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.mbxgames.com/blog/?p=24</guid>
		<description><![CDATA[By now you have probably heard about Apple&#8217;s latest product launch the iPad. With a press campaign that other companies should follow; the media storm has been fantastic, with it&#8217;s announcement making the 2nd headline on the 6 o&#8217;clock BBC [...]]]></description>
			<content:encoded><![CDATA[<p>By now you have probably heard about Apple&#8217;s latest product launch the iPad. With a press campaign that other companies should follow; the media storm has been fantastic, with it&#8217;s announcement making the 2nd headline on the 6 o&#8217;clock BBC news for the day.</p>
<p>Most of the initial coverage has been from pundits in the tech world who&#8217;ve collectively responded with &#8220;Meh, it&#8217;s OK but not what I wanted&#8221;.</p>
<p>Being totally honest, that was my initial reaction too.</p>
<p>Since then however, the idea of the iPad has grown on me and when it&#8217;s released in 56 days time I&#8217;ll probably be buying one, it will be fantastic to have lying around in the living room for quick browsing and email checks &#8211; currently a role taken by an aging EeePC netbook&#8230;</p>
<p>The really exciting thing for us at MBX though, are the new possibilities that this multi-touch, large screen device open up for novel games. We now have a device that can support some truly innovative game play and user input that currently could not be replicated on ANY other platform.</p>
<p>With that, I&#8217;m pleased and quite excited to announce:</p>
<p><strong>This weekend we have begun development of a game that will ONLY be available on the iPad and could currently only work on the iPad. </strong></p>
<p><strong>More details coming soon!</strong></p>
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		<title>BongoBabes approved on iPhone app store.</title>
		<link>http://www.mbxgames.com/blog/2009/12/bongobabes-approved-on-iphone-app-store/</link>
		<comments>http://www.mbxgames.com/blog/2009/12/bongobabes-approved-on-iphone-app-store/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 09:46:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.mbxgames.com/blog/?p=18</guid>
		<description><![CDATA[Just in time for Christmas, BongoBabes has been approved by Apple for sale in the iPhone App Store.
It's taken nearly 6 months of backwards and forwards communications[...]]]></description>
			<content:encoded><![CDATA[<p>Just in time for Christmas, <span style="text-decoration: line-through;">TapAss</span>, <span style="text-decoration: line-through;">TickleTap</span>, BongoBabes has been approved by Apple for sale in the iPhone App Store.</p>
<p>It&#8217;s taken nearly 6 months of backwards and forwards communications and submissions to get the content deemed &#8220;acceptable&#8221; but that&#8217;s a subject for another, very lengthy, post&#8230;</p>
<p>Get it from iTunes on the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320489300&amp;mt=8">app store here</a></p>
<p>View the <a href="http://mbxgames.com/games/bongobabes/">about page for the game</a>.</p>
<p>If you work for a review site and would like a voucher code for a free version &#8211; <a href="mailto:enquiries@mbxgames.com">email us</a> with #bongobabes in the subject.</p>
<p>P.s. Thanks to Richard the reviewer at Apple who finally game some useful feedback and approved this!</p>
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