News & Blog

Flash to iPhone ports blocked!

Posted on April 9th, 2010

Before yesterdays release of the iPhone OS 4 SDK it was widely known that Adobe’s next version of Flash was going to include an “export to iPhone” option – this was the main back of the box bullet point.

Apple have now updated the developers Terms to state:

” Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).”
This effectivly blocks the new development from Adobe and forbids users to create games in flash and export them to the iPhone platform.

Many developers, especially flash devs who want to get into the iPhone market without learning new skills are up in arms about this and “Apple’s evil closed system”

I think it’s a smart move by Apple…

1. They won’t have to deal with a dozen crappy tween animation apps for every good/great one.
2. They won’t have to deal with script kids hassling them about “you are teh gay for rejecting my App! It’s awesome lol”
3. Keeping the bar raised for entry means that developers must be at least fairly competent and so (sh)/(c)ould understand Apples UX guidelines.
4. It stops people developing for 2+ platforms at once – i.e. Android or win mobile. Single development, targeting multiple devices often water down the experience as it caters to the lowest common denominator.
5. It’s a win for Apple and a win for it’s users. The only people who get screwed around are developers and we all know we’re whores who’ll work for whichever technology is exciting and has a paying audience.

Screws Adobe and CS5 badly though.




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